Nissan
Four wheels, a cracked windshield, and just enough speed to outrun a bad decision.
The Nissan is a basic sedan-class vehicle available to runners in the Shadowrun video game series. In a world dominated by megacorporate chrome, military-grade exosuits, and cybernetic augmentation, a humble four-wheeled car remains one of the most practical tools in a street-level runner's kit — fast enough to get you out of a bad neighborhood, cheap enough to replace if it gets shot up, and unremarkable enough not to draw corporate security's attention on a routine run.
It occupies the 'transportation' tier of the equipment roster: not a combat platform, not a heavy assault rig, but the vehicle you call when the job is a data-grab, a package drop, or a quick extraction from a district where the street-level police are already rolling.
- Type
- Vehicle – Basic Sedan
- Category
- Transportation / Street Vehicle
- Role
- Runner transportation between job sites
- Setting
- Shadowrun (2070s cyberpunk megacity)
- Availability
- Purchasable via in-game vehicle dealers and black-market contacts
Lore & Background
In the Shadowrun setting of the 2070s, the streets of Seattle, Los Angeles, and other megacities are a patchwork of corporate enclaves, street-level poverty, and the ever-present threat of augmented thugs and corporate security drones. A runner who can afford a dedicated combat vehicle or a corporate-issued hovercraft is the exception, not the rule. The Nissan sedan represents the working-class end of the mobility spectrum: a grounded, tire-on-concrete machine that fits in a parking structure, doesn't require a pilot license for a hover unit, and can be hot-wired or purchased for a fraction of what a corporate transport costs.
The vehicle's value to a street-level crew is practical rather than dramatic. It gets a team of three or four from the prep bar to the job site without the logistical headache of a helicopter call-in or the heat of a corporate shuttle. Its low profile means it blends into the urban traffic of a district where thousands of identical sedans crawl past every hour. When the run goes sideways, it is the first thing a runner reaches for — not because it can fight, but because it can leave.
In the Shadowrun video games, the Nissan sits in the same equipment tier as other basic road vehicles. It is the starting-point mobility option for a new or budget-constrained crew, the kind of gear you upgrade out of as your nuyen budget and reputation grow, but the kind you always keep in the back of your mind as the fallback when everything else is down.
In Their Own Story
The rain hadn't stopped in three days. Kira wiped the rearview mirror with her sleeve and watched the tail-lights of the corporate security convoy stretch out behind her like a red vein through the grey. The Nissan's engine droned at a steady idle, the kind of sound that meant the transmission was holding and the tires still had tread. She'd bought it off a dockside lot in the Lower Wards for less than a week's rent, no questions, no registration, no corporate telemetry chip. Just a car. In a city where everything was watching, that was the whole point. She shifted into second, felt the torque pull through the drivetrain, and merged into the traffic flow. The convoy would follow for a block, maybe two. Then they'd lose interest. She always lost them. The Nissan was never fast. It was just there, and that was enough.
Reader's Guide
The Nissan is a basic sedan-class vehicle in the Shadowrun video games, sitting at the entry tier of the vehicle equipment list. It is a grounded, four-wheel road car intended for street-level transportation rather than combat. You will find it available through in-game vehicle dealers, black-market contacts, or as a starting equipment option for new crews.
What makes it practical is its simplicity. It requires no special pilot certification, no hover-unit maintenance, and no corporate telemetry clearance. It parks in a standard lot. It runs on fuel you can buy at any street-level station. In a setting where a single corporate security sweep can lock down a block, a grounded car that blends into traffic is a genuine tactical advantage over a flashy hover unit that lights up every sensor in the district.
For a runner's build, the Nissan is the budget mobility slot. It does not replace a combat vehicle or a heavy transport, but it covers the 'getting from A to B without drawing attention' role that every crew needs. If your crew is running data-grabs, package drops, or short extraction jobs, the Nissan is the default choice. Upgrade to heavier vehicles as your nuyen income and reputation grow, but keep the sedan as the low-profile fallback when the job calls for quiet.
Did You Know?
- In the Shadowrun setting, basic road vehicles like the Nissan are deliberately unremarkable — their tactical value lies in blending into megacity traffic rather than in raw speed or armor.
- The Shadowrun video games (including the 2007 title and Harebrained Schemes' Dragon Fall and Hong Kong) feature vehicle equipment tiers, with basic sedans at the entry level and corporate or military-grade units at the t
- A grounded sedan requires no hover-unit pilot certification or corporate telemetry clearance, making it accessible to street-level runners without corporate backing.
- In the Shadowrun tabletop and video game canon, the 2070s megacity environment means that a simple four-wheeled car is a deliberate choice: low heat, low profile, easily replaced.
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