Shadowrun Codexery

MP7

Small enough to hide, fast enough to empty before the target blinks.

MP7

The MP7 is a compact submachine gun originally designed by Heckler & Koch, chambered for the 4.6×30mm cartridge. In the Shadowrun setting it appears as a restricted personal weapon, valued by runners and street samurais who need a high-rate-of-fire option that is small enough to conceal under a coat or tuck into a rig's sidearm mount.

Across the Shadowrun video games (including Shadowrun: Dragonfall, Shadowrun: Hong Kong, and Shadowrun: Returns), the MP7 slots into the submachine gun category. It is not the most damaging option in the class, but its compact size, low recoil, and legal ambiguity make it a popular choice for runners who prioritize mobility and close-quarters engagement over raw stopping power.

Type
Submachine Gun
Caliber
4.6×30mm
Manufacturer
Heckler & Koch
Shadowrun Classification
Restricted weapon
Role
Close-range personal weapon / concealable sidearm
Typical sourcing
Black market, corporate surplus, or licensed dealer (restricted permit required)

Lore & Background

In the Shadowrun world, the MP7 occupies an interesting niche. It is a real-world design that has crossed over into the cyberpunk setting, where it sits alongside cybernetic arms, spirit-bonded blades, and mag-locked smart weapons. Because it is a conventional firearm with no cyberware integration, it is often the weapon of choice for runners who want to avoid the telltale sensor signatures that smart-linked guns emit. A corp security team scanning a street level can pick up a smart weapon's targeting feed; the MP7 stays dark.

Its restricted status means a runner cannot simply walk into a gun shop and buy one. In the megacities, MP7s circulate through black-market contacts, corporate surplus channels, or are hand-assembled from parts. The 4.6×30mm round is relatively low-energy compared to the 9mm or 12.7mm rounds common in the setting, which means the MP7 will not punch through a full plate of cybernetic armor the way a heavy SMG or pistol might. However, against unarmored flesh, a burst of 4.6 rounds at close range is devastating, and the gun's low recoil makes it easy to keep on target in the cramped alleyways and metro tunnels where most street-level combat happens.

In Shadowrun lore, the MP7 is often associated with corporate goons, mid-level security contractors, and runners who operate in urban environments where a full SMG or rifle is impractical. It is the weapon you reach for when you need to get in and out of a boardroom or a server room quickly, and you do not want a .45 or a smart pistol drawing attention.

In Their Own Story

The rain on the neon-lit overpass tasted like copper and ozone. Kael pressed his back against the wet concrete, MP7 in his left hand, the polymer grip slick with sweat. Three corp security drones hovered above the street, their sensor arrays sweeping the alley in slow arcs. He could hear the whine of their rotors, the soft hum of their targeting processors.

He did not have a smart weapon. He did not have a cyberarm. He had a compact H&K, a box magazine of 4.6 rounds, and the particular calm that comes from knowing your gun will not broadcast your position to every corp terminal in the district. He exhaled. The first drone's light passed over his head. He moved.

Four rounds. Two drones. The MP7's report was sharp and short, swallowed almost instantly by the rain. He did not stop. He never stopped. The third drone was already turning, and he was already gone, melting into the crowd below with nothing but the warm weight of the gun against his hip and the smell of cordite fading into the wet air.

Reader's Guide

The MP7 sits in the submachine gun slot for your character. Its primary advantage is concealability and low recoil. In close-quarters engagements—server rooms, boardrooms, narrow alleyways—it allows you to put rounds on target quickly without the muzzle climb that larger SMGs produce. It will not one-shot a heavily armored target the way a .45 or a heavy pistol might, so pair it with armor-piercing rounds or use it against lightly armored opponents.

Sourcing: The MP7 is a restricted weapon in the Shadowrun setting. You will not find it on open shelves. Expect to acquire it through a black-market contact, a corporate surplus dealer, or a licensed arms broker who can process the restricted permit. In the video games, it typically appears in mid-tier weapon shops or is available through specific quest rewards and black-market vendors.

Build fit: The MP7 suits a runner who prioritizes speed, stealth, and close-range lethality. It pairs well with a light build that values movement and infiltration over heavy firepower. If your playstyle revolves around getting inside a target zone, engaging at point-blank range, and extracting before reinforcements arrive, the MP7 is a natural fit. It is less ideal for a runner who expects to hold a position at medium range or to break through heavy cybernetic armor.

What makes it iconic: In a setting full of cyberware-enhanced weapons, the MP7 is deliberately analog. No smart-link feed, no spirit bond, no exotic energy rounds. It is a tool. And in the right hands, in the right moment, a tool is all you need.

Did You Know?

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