Shadowrun Codexery

Shadowrun 2007 (FPS)

Magic and machine collide in a brutal multiplayer arena.

Shadowrun 2007 (FPS)

Shadowrun (2007) is a first-person shooter video game developed by FASA Studio and published by Microsoft Game Studios for Windows and Xbox 360. Released in May 2007, it is a reimagining of the Shadowrun tabletop role-playing game, set in a cyberpunk-fantasy universe blending magic and technology. The game focuses on multiplayer combat, featuring a unique combination of firearms, magic spells, and cybernetic augmentations, with a light narrative framing.

Developer
FASA Studio
Publisher
Microsoft Game Studios
Platforms
Windows, Xbox 360
Genre
First-person shooter
Setting
Cyberpunk fantasy
Multiplayer
Online-focused

Lore & Background

The game draws from the rich lore of the Shadowrun tabletop universe but zeroes in on a shadow war between two megacorporations: the Japanese zaibatsu Renraku and the German conglomerate Saeder-Krupp. Players are shadowrunners—cybered-up mercenaries hired to steal a powerful artifact known as the Heart of the Matrix, a relic that can merge the digital and physical worlds, blurring the line between code and flesh.

In Their Own Story

The narrative unfolds through terse briefings and objective markers: a team of runners is dropped into a sprawling corporate arcology, their mission to extract the Heart of the Matrix from a heavily guarded lab. As gunfire ricochets through neon-lit corridors, a shaman summons a fire elemental to cover their retreat, its roar drowning out the whine of security drones. The runners clash with rival teams in elevator shafts and server rooms, the artifact pulsing with raw magic and data—a prize worth dying for in the shadows of the sprawl.

Reader's Guide

Shadowrun (2007) was developed by FASA Studio, a subsidiary of Microsoft, and released on May 29, 2007, for Windows and Xbox 360. It was one of the first games to feature cross-platform play between PC and console, using Microsoft's Games for Windows - Live service. Critics praised its innovative blend of magic and tech in an FPS format—like teleporting through walls with the 'Gust' spell or shrugging off bullets with 'Troll's Blood'—but panned its lack of a single-player campaign and limited map pool. Commercially, it underperformed, leading to the closure of FASA Studio later that year. Despite its niche status, it has gained a cult following for its tight, tactical gameplay and its gritty, neon-drenched take on the Shadowrun universe.

Did You Know?

More in Development & Legacy

Elsewhere in the Shadowrun universe

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →