Shadowrun Codexery

Troll

Seven feet of grey muscle in a world that still calls them furniture.

Troll

The Troll is one of the original metatypes in the Shadowrun universe, the largest and most physically imposing of all the species that populate its cyberpunk-fantasy megacity sprawl. Standing well over seven feet tall with dense musculature and thick, gray-to-dark skin, Trolls possess the highest Body and Strength attributes in the setting, making them natural tanks, heavy-labor workers, and—when they choose the street—formidable Runners.

Despite their raw power, Trolls occupy one of the most socially marginalised positions in the Shadowrun world. A built-in Charisma penalty and decades of cultural prejudice mean they are routinely underestimated, underpaid, and stereotyped as mindless muscle. Many Trolls channel that frustration into the Runner lifestyle, where a contract is a contract and a body that can take a hit is worth more than a smile that opens doors.

Metatype
Troll
Physical profile
Highest Body and Strength of all metatypes
Social profile
Lowest Charisma of all metatypes
Speed profile
Lowest Agility and Reaction (slowest metatype)
Typical Runner roles
Muscle, bodyguard, heavy combat, demolition
Social standing
Widespread discrimination; often relegated to industrial and security labour
Canon origin
Original Shadowrun metatype (tabletop RPG, 1989; adapted in SSI video games and later Cyanide/Paradox titles)

Lore & Background

In the Shadowrun setting, Trolls are the result of the same wave of metagenetic change that produced Elves, Dwarves, and Orks in the late twentieth century. Where Elves gained grace and Dwarves gained craftsmanship, Trolls received sheer mass: dense bone, layered muscle, and a metabolism that burns through calories like a furnace. Their skin ranges from slate grey to near-black, and their broad, heavy-jawed faces are often marked by prominent brow ridges. They are not, however, dim; the low Charisma modifier is a social and perceptual effect, not an intellectual one. A Troll can run a server farm, negotiate a corporate contract, or compose poetry—the world simply makes each of those acts harder for them.

That social friction is the defining thread of Troll life in the canon. In the megacities, Trolls are funneled into construction, dock work, bouncer shifts, and corporate security. The Runner underground offers a rare place where a Troll's value is measured in hit points and lift capacity rather than in how well they can charm a mark. Many Troll Runners lean hard into that: they take the contracts no one else will, the ones that require someone to hold a door against a squad of armed goons while the team finishes the job. They are the anvil in the team's hammer-and-anvil dynamic.

The tech-and-magic duality of Shadowrun hits Trolls in a specific way. Their physical bulk makes them natural candidates for cyberware—subdermal plates, reinforced joints, heavy-duty muscle stimulators—yet the same body that shrugs off a bullet is also the body that a spirit or a mage's spell can target with devastating effect. Trolls who dabble in magic (a rarity, but a recognised path) find that their low Intuition and Logic modifiers make the arcane arts especially demanding, while their high Body makes them unusually resilient to the physical toll of astral projection. The result is a metatype that is, in the words often attributed to Troll street culture, 'too big to ignore and too ugly to like,' and who have built a proud, insular subculture around that double insult.

In Their Own Story

The warehouse door was three inches of reinforced steel and it was coming off its hinges. Kael didn't bother with the handle. He set his shoulders, felt the subdermal plates in his forearms lock, and pushed. The door groaned, slid, and fell inward with a clang that set off every motion sensor on the loading dock. Three corporate goons in full tactical gear turned from their cover positions, rifles up, and the lead one actually laughed. 'You're a Troll,' he said, like it was a punchline. Kael was already past him, already reaching for the second man's rifle with a hand the size of a dinner plate. The bullet that caught him in the shoulder would have dropped a Human. It made him wince. He kept walking. Behind him, his elf teammate was already jacking into the server rack, and the dwarf was counting the bodies that hadn't been made yet. Kael let the goon's partner fire again, felt the round ping off the plate over his ribs, and closed the distance. The contract said 'secure the data room.' It didn't say 'be polite.' He'd never been polite. The world had made sure of that.

Reader's Guide

In Shadowrun video games, the Troll metatype is the pure physical-tank option. Where an Elf Runner might rely on speed, stealth, and social manipulation, a Troll Runner wins by being the thing that stands in front of everything and refuses to fall.

In combat, Trolls trade speed for survivability. Their high Body and Strength translate into greater damage resistance, higher melee output, and the ability to wield heavy weapons that would slow other metatypes to a crawl. The trade-off is real: Trolls are the slowest metatype, with the lowest Agility and Reaction, and their low Charisma makes social encounters—haggling, bluffing, recruiting—noticeably harder. In team-based or narrative-driven sections, that Charisma penalty can mean a Troll Runner gets a worse deal at a bar or a shorter leash from a handler.

Across the SSI-era titles and the later Cyanide/Paradox games (Dragon's Fall, Hong Kong), Trolls have been a consistent, if not always the most popular, choice. Players who pick a Troll are usually going for a specific fantasy: the unbreakable wall, the guy who opens doors with his hands, the Runner who takes the hit so the team can finish the job. They pair naturally with cyberware that further boosts Body and Strength, and they make a counterpoint to magic-focused teammates, since their physical resilience offsets some of the vulnerability that astral work introduces.

If your playstyle is 'I will be the last one standing,' the Troll is the metatype built for that sentence.

Did You Know?

More in Runners & Spirits

Elsewhere in the Shadowrun universe

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →