Shadowrun Codexery

Miami

Where the sun sets on corporate sins and the tide rises with awakened secrets.

Miami

Miami is a major metropolitan sprawl in the Shadowrun universe, a neon-drenched, magically awakened city that serves as a key hub for corporate intrigue, smuggling, and shadowrunning in the southeastern seaboard of the former United States. Known for its vibrant Caribbean influence, sweltering heat, and the ever-present threat of the Awakened Everglades, Miami is a place where the elite live in fortified arcologies while the masses struggle in the flooded, decaying districts. Its role in the Sixth World is that of a vital trade port, a gateway to the Caribbean League, and a battleground for megacorps vying for control of magical artifacts and biotech.

Region
Former United States, Southeast Coast
Affiliation
Independent city-state, heavily influenced by megacorporations
Known For
Smuggling, magical tourism, corporate espionage, Awakened Everglades
Threat Level
High (corporate warfare, organized crime, paranormal creatures)
Primary Language
English, Spanish, Creole

Lore & Background

Miami in the Sixth World is a city transformed by the Awakening and the subsequent collapse of the old United States. The rising sea levels have flooded low-lying areas, creating a network of canals and submerged ruins, while the Everglades have become a primal, magical wilderness teeming with Awakened flora and fauna, including alligators the size of small cars and toxic shamans who worship the swamp. The city's economy is driven by its status as a free trade zone, making it a perfect nexus for smuggling operations, from illegal cyberware to magical artifacts. Megacorporations like Aztechnology, Saeder-Krupp, and Horizon maintain a heavy presence, their gleaming towers piercing the sky above the cramped, chaotic streets of Little Havana and the tourist traps of South Beach.

In Their Own Story

The air tasted of salt, exhaust, and cheap synth-booze. Kiko adjusted her goggles, the glow of a neon iguana reflecting in her lenses. Her fixer had said the meet was on a yacht in Biscayne Bay, but the coordinates led her to a half-sunken pier in the Glades' edge. A crocodile, its hide shimmering with a faint astral glow, watched from the murky water. Her commlink buzzed. 'Change of plans, chummer. The Johnson is in the swamp. Follow the lights.' She sighed, checking the clip in her Predator. Just another Tuesday in Miami.

Reader's Guide

Miami is a sprawling, dangerous sprawl that offers a unique blend of urban and wilderness shadowrunning. The city is divided into distinct zones: the corporate core of Downtown, with its sterile arcologies and high-tech security; the tourist-friendly but crime-ridden South Beach, where nightclubs and casinos hide black-market deals; and the flooded, lawless districts like the Glades, where runners might hunt for lost Aztec artifacts or fend off awakened alligators. The city's canals and waterways are a major thoroughfare, making boats and amphibious vehicles essential for quick escapes. Runners in Miami must navigate a web of corporate feuds, voodoo priestesses, and organized crime syndicates like the Mafia and the Yakuza, who vie for control of the smuggling routes. The constant threat of magical storms and the ever-encroaching Everglades make survival a daily gamble. Miami is a perfect setting for runs involving data heists, extraction, or smuggling, with the added twist of a volatile, awakened environment.

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